That’s the main topic regarding more players in pvp, you look at shuffle, gotta wait 10-30 minutes to be paired with 2.4k people while you’re 1.5-1.7, go 2-4 at best to be able to get the elite mog set, only the armor, 2.1 for the weapon’s is another story. I mean, if the non-rated Qs would give you progress in any way shape or form for the elite set sure. One of the few times they DID listen was adding Solo Shuffle - but they once again messed that up by screwing up healer MMR, a problem they STILL haven’t fixed 12 months later. Now make the same mistake of being slow to address a problem 20x over the course of 6 or 7 or 8 years - you’ve just culled half or more of all players you started with. Lets say its 5% of people that take a break do not return. When you’re slow to address a problem, many players take a break - some of those players don’t return. Guess when that issue was first brought to their attention (this season)? November 14th, but if we’re being honest, it was brought to their attention way back in summer this year. Recently the problem they fixed was MMR issues. Blizzard are always 1-2 months behind whatever the problem is. Im going to play another game.Īs for why PvP doesn’t grow - same reason the game doesn’t grow. If you remove 2s and shuffle, im not going to 3s. There’s no real way to fix it without removing game modes and you might say ‘easy, remove 3s’ or ‘remove 2s’ or ‘remove shuffle’ but thats the primary reason a lot of people play the game. If there are 10,000 people queueing 2s every week, well, you’re probably only going to play against 500 of them if you’re above 2100 MMR. The game’s cute 3D graphics and hilarious gameplay and cutscenes more than make up for the stress you’ll be going through, though.There is actually a lot of players in PvP - the issue is they’re spread over like 12 different game modes.Īnd then even within the last 4, they’re spread out over MMR ranges. The difficulty here is comprised of dangerous moving objects, fatal heights, and even spots where it’s easy to get stuck on. Being a fish is hardĪll in all, I Am Fish is a challenging physics-based platformer but it can still be a rewarding experience. However, the game’s still pretty hard and you have 13 main levels to complete. It helps that three of the playable fish have special abilities for traversing areas. They come with limits, though, such as the jar only being able to roll back and forth. You must control your container’s momentum as you swim. This is where this game’s intentional general difficulty comes in. You need to carefully move around to survive. However, you’ll mostly be stuck on something with water in it, like a fishbowl, a glass jar, and even a cleaning cart used by janitors. When freely swimming, you can do cool tricks such as jumping through the air. There are four controls: movement, camera panning, and swimming up and down. The gameplay consists of manually controlling a fish in the water. However, they’re all trapped inside fragile fishbowls and the way to the sea is filled with hazardous obstacles-and they can’t exactly breathe air for long, too. They all decide to try and escape back into the ocean to hopefully reunite. In I Am Fish, you get to play as four different types of fish, who are friends who’ve been forcibly separated from their home in a pet shop fish tank.
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